PASO 18: ¡Último paso! Vinculemos la función move_right() a la tecla de flecha derecha.

  • Ir a y arrastre Sprite Key Event Handler a la parte inferior de la función principal.
  • Al comienzo de la línea, cambie el sprite a player .
  • El segundo parámetro es la función llamada cuando se presiona la tecla. Reemplace right_key con move_right .

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def set_stage(): """ Sets up the stage for the game """ stage.set_background("soccerfield") stage.disable_floor() def add_player(): """ Adds a player to the stage for the user to control """ player = codesters.Sprite("player1") player.go_to(0, -180) player.set_size(0.75) return player def add_ball(): """ Adds a ball to the stage and sets its attributes """ ball = codesters.Sprite("soccerball") ball.set_y_speed(-8) def head_ball(sprite, hit_sprite): """ Detects collisions between the player and ball """ my_var = hit_sprite.get_y_speed() hit_sprite.set_y_speed(-my_var + 1) my_var = hit_sprite.get_x_speed() hit_sprite.set_x_speed(my_var + 1) def move_left(sprite): """ Moves the player left """ sprite.move_left(50) def move_right(sprite): """ Moves the player right """ sprite.move_right(50) def main(): """ Sets up the program and calls other functions """ set_stage() player = add_player() add_ball() player.event_collision(head_ball) player.event_key("left", move_left) main()
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